Employees are not tied to the common awareness of the citizen in the district, however they’ll meticulously make sure about your reputation. They’ll work all day and spend their nights sleeping. Citizens will attend church, visit a medico and hang out at the tavern, but these decisions will be based on this common awareness in The Guild 3.Įmployees will move to the workshop the moment they’re hired. If a citizen notices a crime he’ll spread the story throughout the district and soon everyone knows. Citizens are individual characters, however with an awareness like a hive. If for example an illness like flu is going around, everyone is more likely to buy tea and blankets. If the district is wealthy and safe, citizens are happy and eager to buy. Q: Will your employees and the other non-dynasty NPCs have independent lives as in Guild 2 where they would go to the medico, church, the tavern, market, shops, to and from jobs, and then go home to sleep for the night? Will they attempt to find work with your business or with other business in the town? Or will they remain as background eye candy? Will your employees physically come to work in the morning and leave in the evening as they did for Guild 2?Ī: Citizens will have a role behaviour that fits on a communal level. However, it won’t be an active activity compared to Guild 2. Some changes are planned here, for example not receiving offspring or heirs if a spouse is currently incarcerated or abroad. Q: Is the automatic baby creation timer a placeholder, or is it an intended feature?Ī: The term doesn’t fit properly in this regard. Further details will be added to this post soon. We’ll collect your questions and select a few of them to be answered. Please be nice, relevant and constructive there. Our roadmap shows the next milestones of adding content, so feel free to post your questions about this content in the designated post. And since we’ve planned more of these, we’d like to read your questions. This is our first Q&A (ok, the second officially, but we thank RkatCox and Desasterchief for their efforts to set up the first and being the driving force for this one) but there’s more to come soon, as we’ve planned more instalments of these Q&As.
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